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Post by dino on Nov 9, 2005 2:38:06 GMT -5
I am going to start testing out DKP systems now because no one has disagreed with the use of DKP. I need may need someone to help me setup the an HC website with the .PHP file for tracking DKP since I have never done it before. Any volunteers that know what they are doing? I propose we use DKP for all HC only raids on MC/Onyxia/ZG. This means no pickup non-HC people can come unless they are okay with having 0 DKP and not winning any boss items. We accumulate DKP points for participation in the following raid instances: UD Strat, SS Strat, Scholomance, LBRS, UBRS, BRD. MC, Onyxia, BWL and ZG. The system we use will probably give more points for the tougher bosses/raids by default. DKP will be use on items that drop on bosses from MC, Onyxia, BWL, and ZG only. The goal of DKP is to reward HC guildies that come to raids more often with items because they will accumulate DKP. You can bid anything greater than 0 DKP and win a item. However, I doubt another guildie will let you win an item bidding 1 DKP . Rules: 1. You cannot bid more DKP than you actually have and 2. Highest bid wins even if its just 1 DKP. 3. Class specific items should only be rolled on by that class. 4. Now weapons, rings, and trinkets are tricky. For example, I would prefer we allow all guildies in the raid to be able to bid on them. But I would encourage guildies to only bid on items that they can really use. For example, if the ring is most Intelligence and Spirit, let the casters bid please. I just dont want to have a lot of whining about a certain class not deserving an item because another class can use it more. Bottom line is they had more DKP to win it and be happy that a fellow guildie won something. If no one bids on an item, this is what I propose in order of priority: a. BOE items go to the guild bank for passdown to other guildies via DKP bidding in the guild forum. b. BOP items are sharded and everyone rolls on the shard. ---------- If we invite non-guildies to MC/Onyxia/BWL/ZG raids, we should use Master loot to avoid ninja events. If its a BOP or class specific item, only that class can roll on it. If its a BOE, anyone in the raid can roll on it. Need before Greed first. ----------- Please feel free to add steps or suggest edits to this proposal.
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Post by taggerung on Nov 11, 2005 12:53:54 GMT -5
maybe we could get dkp for donating items to the guild too, like putting healing and mana pots in the guild bank. we could then use any pots in the bank for onyxia, zg, and mc
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Post by Octavio on Nov 13, 2005 20:30:46 GMT -5
I'm down with DKP, but the only thing I don't like about setting it up now is that people who are already eligible to participate in high-level instances will have more DKP than people who won't be allowed for a while. I guess that could also be an incentive to level faster.
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Post by flamebeard on Nov 13, 2005 23:45:28 GMT -5
well, the point is, people who ARE at the higher levels deserve to get their pick of gear first. they have been waiting longer, and been participating, therefore they get loot.
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knip
n00bsauce
Posts: 22
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Post by knip on Nov 22, 2005 12:09:34 GMT -5
Sounds Good =0
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Post by patrik on Nov 27, 2005 2:55:37 GMT -5
i like this dkp system ;D
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Post by rovina on Nov 28, 2005 11:22:22 GMT -5
If they like it then I'm sure I will too... when I get back on and try it...
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Post by sigrdrifa on Dec 6, 2005 4:34:38 GMT -5
This is the system Surge uses (and a lot of other guilds, I believe, or some variation thereof)
DKP Earning System Zero Sum DKP: the amount of DKP that is earned in this system would be based on the total spent DKP for a given boss divded by the total number of members in the raid at the time. This provides a high integrity DKP system in which the ratio of INPUT:OUTPUT is 1:1, making it impossible for inflation of DKP.
DKP Spending System Fixed Cost Spending: For a given item, depending on eligibility, the player with the most current DKP has the first choice of winning the item in question for a fixed cost.
DKP Item values NurfedDKP: Item values have been determined by an equation that standardly quantifies every attribute of the item, including ac, statistics, equipment effects, etc. The equation used was that of NurfedDKPs. Surge has modified some item values where it was clear that changes needed to be made.
But they have a smaller guild. So for a larger one such as ours, I dunno.
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Post by flamebeard on Dec 6, 2005 7:52:18 GMT -5
yeah sig, that is what i was talking about when i said "I have heard about an interesting system for DKP, instead of bidding like in an auction. each item has a set value of DKP. for example, normal epics = 80 dkp, set epics=100 dkp etc. and then people who "bid" on them simply declare they want them, and whomever (of the people who say they want the item) has the most DKP gets the item, while only spending what it is worth. this eliminates price hikes that would happen, and allows the people with the most participation to get the items they want, without getting screwed and wasting all theit DKP bidding on something.
[EDIT] and silly epics like thunderstrike/shadowstrike go for 10 DKP
but you said it was a bad idea then, now you say it looks good.
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Post by flamebeard on Dec 6, 2005 7:54:05 GMT -5
DKP Spending System Fixed Cost Spending: For a given item, depending on eligibility, the player with the most current DKP has the first choice of winning the item in question for a fixed cost.
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Post by wayextreme on Dec 6, 2005 8:26:37 GMT -5
Guys I am gonna look into this also as I believe HC and TOJ will start MC together. I run MC twice a week already with PS and really enjoy their DKP system one it is fair to all even someone that is on their first run. How it works a little is you get 1 DKP for being on time you then get DKP split between each boss kill and what items are dropped. an example would be this : A rogue item drops Every Rogue with positive DKP gets a chance to roll on it. A new rogue that has never been to MC but was on time has 1 point then the other three rogues have their points from their runs plus the 1 point for being on time so they have a greater chance to win Lets say rogue A is new he has 1 point Rogue B has 9 points Rogue C has 15 points and Rogue D has 40 points the roll would go like this Rogue A 1-1 rogue B 2-11 rogue C 12-26 rogue D27-66 You then do a random roll /66 The rogue with the highest amount of points has a greater chance to win but the others also have a chance to win. Then depending on the item is the amount of DKP spent on that item class sets are 40 DKP in the system that I use. This is just a small part of how the DKP system works with the guild I run MC with, I plan to talk to Dragasus from Praetorian Syndicate about learning their system. The biggest reason I like it is the fairness thats involved in it as that guild wants all their players to get gear on an even level and not have one person all decked out and others still in blue and greens but it also rewards the players that are willing to make all the MC runs that they can. If you have any questions please feel free to ask I am sure that together we will come up with a system that will works and is fair to all.
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Post by flamebeard on Dec 6, 2005 9:52:45 GMT -5
I don't agree with this system, my problem with it is that the person with the most DKP should get the item if he wants it, hands down. he has participated the most, he has devoted more time to the guild/going on raids for the guild. If we let someone with 40 DKP get beat for an item by someoe who has never been to MC before (or ZG or any raid we will use DKP for) i would not be surprised to see some /gquit happen, because the player with the most DKPwould feel cheated, I know i would. The bottom line is, DKP is supposed to reward people for their participation, and if someone can come to a raid and get gear their first time, as opposed to someone who has saved their DKP for something they want ( i know its a low chance, but can still happen) then we are not rewarding people for coming, which is what we need to do. And having one player with all of their set is more helpful than having 8 with one piece each, the bonuses make the sets good, you can find non set items that have excellent stats as well. I still advocate the DKP system used by Defiance, whihc Sig described above. This seems to me the best way to control point hording, while still rewarding people for participation. Noone will horde points if they dont have to bid auction-style.
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Post by dino on Dec 6, 2005 12:44:46 GMT -5
Guys, this is a good discussion and please continue it. But I really need someone to help get the website up and running with some basics so we can test some automated DKP system like EQDKP + Scenraid.
Any Web + Mysql experts out there?
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Post by sigrdrifa on Dec 6, 2005 13:43:03 GMT -5
Guys, this is a good discussion and please continue it. But I really need someone to help get the website up and running with some basics so we can test some automated DKP system like EQDKP + Scenraid. Any Web + Mysql experts out there? I tried to get it working, but I installed my web server to my computer back when I was a moron (apprently this is the case because I installed the server once--then installed it AGAIN in the same directory). So I was trying to get it working but it obviously didn't, since I installed the server into itself. To make a long and confusing story short, I tried to uninstall but now everything is completely eff'd up: I can't start the server again nor did everything get removed in the uninstall. Stupid Windows...and their PEBKAC bugs... Dino's makes a mental note: Dont let Sig near the Web server after we turn on DKP;D
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Post by radarsteam on Dec 6, 2005 16:57:08 GMT -5
I was wondering what the guild felt about DKP being tied with things that can be made to benfit the raid? Things like mana,health potions, repair bots etc.... I feel that this could be an incentive for those potions and repair bots to be made and in turn benefit the raid. I would love to get some feedback form the guild. let me know.
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